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Special Track on
Research, Education, Innovations, and Applications of 3D Technologies 3DT-REIA |
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Nature of 3D Technologies
3D Printing relates to multi-disciplinary technologies with multi-Industrial applications with the potential of increasing effectiveness in integrating academic research, education, and real life problem solving, as well as in integrating Academy and Industry. Its potential for generating innovations has been increasingly noticed en many industrial areas and disciplinary fields. This is basically why an event on 3D Technologies is being organized in the context of the 22nd World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2024.
The increasing proliferation of use cases of 3D printing or additive manufacturing, in any discipline or environment, and the enhancements in the 3D Printing field including new materials and filaments, is the focus of this multi- and inter-disciplinary event, oriented basically to higher education, research, corporative innovations, including the private (for profit and non-profit) and the public sectors. CD printing, like Informatics and cybernetics, has multi-disciplinary roots as well as multi-disciplinary applications which might generate synergic inter-disciplinary communication.
The expansion of this field and marketplace has increased remarkably and virtually all Institutions and Corporations have considered the trends in the paradigm shift of 3D Printing. In recent years, inexpensive printers have allowed users to fabricate items that would otherwise be conventionally produced in specialized, remote factories. The impact on many areas of education and industry application has been noticeable. The development of new technology and application of "making" in this environment has brought on new 3D printer vendors. Existing vendors are increasing their capabilities with new materials and approaches to object creation.
With this capability comes a range of questions for social and cultural analysis, which are among the topics of this event.
As we mentioned above, this event is oriented to both Academy and industry,
with the purpose in producing communication between both sectors. Consequently
submissions for potential presentations are accepted in the contexts of
research, education, training, and innovative processes and/or products.
hence, research articles are accepted as well as practice-based articles
on 3D-education, 3D-case studies or reports, new uses of 3D-processes
or 3D-products, including positions papers that can be related to personal
experience or organizational innovations, consequently white papers will
be accepted as long as they are related to processes, products or application
innovations.
Questions for which potential answers or reflections are important
Potential answers to the following questions will be considered for their presentations at the conference
- What is the impact of 3D printing in any field or industry?
- How important are case studies or reports in 3D-education, research and innovations?
- How are people using 3D printing technology?
- What’s modern and next generation in 3D technology?
- How are libraries, museums, service bureaus, and new venues using 3D printing? Case Studies or reports?
- What legal and policy frameworks shape its development?
- How differently are its capabilities imagined by consumers, regulators, experts and enthusiasts?
- What kinds of markets and practitioner communities are forming around the technology?
Topics of the Special Track
This event (3DP-REIA 2024) aims to also open up an exploratory conversation around these and other issues, connecting researchers from across the humanities, social sciences, art, natural sciences, library, entrepreneurship, design and engineering. We invite proposals for regular presentaions and short papers for panel discussions. Possible topics include (but are not limited to):
- Latest innovations in 3D-Printing, including new applications, new technologies.
- Research and Education in 3D technologies and printing.
- Proliferation of 3D printing in education and research.
- Applications of 3D Technologies in:
- Design
- Art
- Engineering
- Manufacturing
- Science K-12 Education
- Science Higher Education
- Healthcare and Medicine
- Government
- Corporate technology providers and recent technology enhancements.
- Impact and areas of change in recent months or years.
- 3D printing and intellectual property.
- Amateur and hacker "makerspaces" and "maker events" in 3D printing.
- Emerging markets.
- Policy and regulatory changes.
- Technology and Industry disruption.
- Materials Management and 3D printing.
- Aesthetics of 3D printing.
- Comparative histories of print and making.
Virtual Sessions
Face-to-face sessions of all events will have associated virtual pre- and post-conference sessions where registered participants can comment each paper in a forum associated to it. Registered participant at any event will have a password to access any virtual session of any collocated event.
Organizational, Reviewing, and Selection of Best Papers Policies
Technical Keynote Speakers
Technical keynote speakers will be selected from early submissions because this selection requires an additional evaluation according to the quality of the paper, assessed by its reviewers, the authors' CV and the paper's topic.
Authors of accepted papers who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their papers/abstracts, so they can accordingly improve the final version of their papers. Non-registered authors will not have access to the reviews of their respective submissions.
Virtual Participation
Submissions for Face-to-Face or for Virtual Participation are both accepted. Both kinds of submissions will have the same reviewing process and the accepted papers will be included in the same proceedings.
Pre-Conference and Post-conference Virtual sessions (via electronic forums) will be held for each session included in the conference program, so that sessions papers can be read before the conference, and authors presenting at the same session can interact three days before and during the conference, as well as up to three weeks after the conference is over. Authors can also participate in peer-to-peer reviewing in virtual sessions.
Best Papers
Authors of the best 25%-30% of the papers presented at the conference (included those virtually presented) will be invited to adapt their papers for their publication in the Journal of Systemics, Cybernetics and Informatics.
One best paper of each session included in the program will be selected by the respective session’s co-chairs after consulting with the session’s audience. If there is a tie in a given session, the paper that will be selected as the best session’s paper will be the one which have had the highest quantitative evaluations average according to its double-blind and non-blind reviews.
The selection process of the best 25%-30%, to be also published in the Journal, will be based on the sessions' best papers and the quantitative evaluation average made by its anonymous and non-anonymous reviewers. The later will be applied to papers which acceptance was based on reviews made to draft papers. Reviews of abstracts and extended abstracts will not be valid for selecting best papers according to the quantitative evaluation of the respective submissions.
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